Why the site exists

It can be difficult to see where Ranked circles repeatedly form or which positions high-tier and professional players use when recording kills. HHHEATMAP overlaps observations from many matches so broad distributions and recurring areas can be explored quickly on one map.

Instead of listing coordinates, the interactive interface lets visitors choose a season, map and circle phase and adjust opacity or center markers. The usage guide and data methodology are published alongside the viewer to reduce misunderstandings about what the layers represent.

What you can explore

  • Circle heatmaps that overlap phase-specific safe-zone centers and radii shared by everyone in each match.
  • Kill-spot heatmaps that overlap where tracked players stood when they killed an opponent.
  • Seasonal and per-map match totals, including the number of matches that contain kill-location data.
  • Opacity controls and individual center markers for comparison with terrain and buildings.

Supported maps and data operations

The current map set is Erangel, Miramar, Taego, Rondo, Vikendi and Deston. Only maps with analyzed data in the selected season may appear in the public selector.

Resource-intensive PUBG API requests and telemetry analysis run in a separate local analysis environment, not in a customer's browser. Only reviewed results are stored, and the public site reads processed public data. This separation keeps analysis credentials and administrative tools out of the customer interface.

Unofficial fan-site notice

HHHEATMAP is not an official KRAFTON or PUBG service. PUBG, BATTLEGROUNDS, game maps, names and related trademarks belong to KRAFTON and their respective rights holders. The heatmaps on this site are independently processed reference material.

Contact

For data errors, interface problems or service feedback, contact us on Discord.

Discord: .congsoon

Open Discord on the web

The web link is only a convenience. The exact username, including the leading period, is .congsoon.